Sony Playstation Vita

Sony Playstation Vita
$249.00
Brand: Sony PS
Category: GPU Benchmarks
  • Graphics Processor: SGX543 MP4+
  • TMUs: 8
  • Memory Type: CDRAM
  • Bus Width: 64 bit
  • ROPs: 4

SpecsByte Rating

Official Specs Rating: "Expert evaluation based on authentic manufacturer specifications and detailed product datasheets."

5.7
  • Gaming 5 / 10
  • Memory and Bandwidth 7 / 10
  • Power Consumption 7 / 10
  • Performance 6 / 10
  • Temperature and Noise 6 / 10
  • Value for money 3 / 10

Sony Playstation Vita Specs & Price

Sony introduced the Playstation Vita GPU on December 11, 2011, as a graphics solution for performance-segment gaming consoles. DirectX 10.1 is supported by the device, which is based on the SGX543 MP4+ graphics processor in its CXD5315GG form and built on the 32 nm technology. With a die area of just 6 mm², the graphics processor, SGX543 MP4+, is a comparatively small semiconductor. It has eight texture mapping units, four ROPs, two vertex shaders, and four pixel shaders. A 64-bit memory interface connects the 128 MB of CDRAM memory that Sony has included. While the RAM operates at 400 MHz, the GPU operates at 200 MHz.

It has a maximum power draw of 4 W. With an igp cooling solution, the console measures 182 mm by 19 mm by 84 mm. When the Sony Playstation Vita was first released, it cost $249 USD.

Specifications

BASIC GPU INFO

GPU name SGX543 MP4+
Manufacturer Sony
Released date Dec 11th, 2011
Launch price $249
Purpose gaming
Generation Console GPU (Sony)
Production End-of-life

BOARD DESIGN

TDP 4 W
Slot width N/A
Length 182 mm 7.2 inches
Height 84 mm 3.3 inches
Width 19 mm 0.7 inches
Outputs No outputs
Board number N/A
Weight 260 g (0.57 lbs)

GRAPHICS PROCESSING UNIT

Base clock N/A
Foundry Samsung
Transistors N/A
Process size 32 nm
Process type N/A
Die size 6 mm²
MCD Die density N/A

GPU MEMORY

Memory type CDRAM
Memory size 128 MB
Memory bus 64 bit
Bandwidth 3.200 GB/s
Memory clock 400 MHz

GRAPHICS FEATURES (API)

Vulkan N/A
DirectX 10.1
OpenGL ES 2.0
OpenCL N/A
Shader model 4.1
Ray tracing N/A

CONFIGURATION

GPU clock 200 MHz
ROPs 4
Shading units 4
TMUs 8

GPU PERFORMANCE

Vertex rate 100.0 MVertices/s
Pixel rate 800.0 MPixel/s
Texture rate 1.600 GTexel/s
FP16 (half) N/A
FP32 (float) N/A

FULL VIDEO REVIEW

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