AMD Radeon 880M

AMD Radeon 880M

Brand: AMD
Category: GPU Benchmarks
  • Graphics Processor: Strix Point
  • TMUs: 32
  • Memory Type: System Shared
  • Bus Width: System Shared
  • ROPs: 16

SpecsByte Rating

Official Specs Rating: "Expert evaluation based on authentic manufacturer specifications and detailed product datasheets."

7
  • Gaming 7 / 10
  • Memory and Bandwidth 7 / 10
  • Power Consumption 7 / 10
  • Performance 9 / 10
  • Temperature and Noise 6 / 10
  • Value for money 6 / 10

AMD Radeon 880M Specs

AMD introduced the Radeon 880M, a mobile integrated graphics solution, in July 2024. The device is based on the Strix Point graphics processor and was built using the 4 nm technology. It is compatible with DirectX 12 Ultimate. Upcoming video games are guaranteed to have hardware raytracing, variable-rate shading, and other features thanks to DirectX 12 Ultimate. AMD blocked some shading units on the Radeon 880M in order to meet the product’s target shader count, in contrast to the fully unlocked Radeon 890M, which utilises the identical GPU but has all 1024 shaders activated.

The GPU is now running at 400 MHz, with the potential to increase to 2900 MHz.
It is rated to draw no more than 15 W of power. A PCI-Express 4.0 x8 interface forms the connection between the Radeon 880M and the rest of the system.

Specifications

BASIC GPU INFO

GPU name Strix Point
Manufacturer AMD
Released date Jul 2024
Foundry TSMC
Purpose gaming
Generation Navi III IGP (Strix Point Mobile)
Production Available
Predecessor Navi III IGP

BOARD DESIGN

TDP 15 W
Slot width IGP
Power connectors N/A
Length N/A
Width N/A
Outputs Portable Device Dependent
Bus interface PCIe 4.0 x8

GRAPHICS PROCESSING UNIT

Base clock 400 MHz
Boost clock 2900 MHz
Transistors 34,000 million
Die size 233 mm²
Chip package FP8
Density 145.9M / mm²

GPU MEMORY

Memory type System Shared
Memory size System Shared
Memory bus System Shared
Bandwidth System Dependent
Memory clock System Shared

GRAPHICS FEATURES (API)

Vulkan 1.3
DirectX 12 Ultimate (12_2)
OpenGL 4.6
OpenCL 2.1
Shader model 6.8

CONFIGURATION

ROPs 16
Shading units 512
TMUs 32
RT Cores 12
Compute units 12
L1 cache 128 KB per Array
L2 cache 2 MB

GPU PERFORMANCE

Vertex rate N/A
Pixel rate 46.40 GPixel/s
Texture rate 92.80 GTexel/s
FP16 (half) 5.939 TFLOPS (2:1)
FP32 (float) 2.970 TFLOPS
FP64 (double) 185.6 GFLOPS (1:16)

FULL VIDEO REVIEW

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